using ILRuntime.Runtime;
using UnityEngine;

namespace AutoChess
{ 
    class ActorHelper
    {
        public static GameActor GetGameActor(GameObject go)
        {
            if (go == null)
            {
                return null;
            }

            return ActorManager.Instance.GetActor(go);
        }

        public static void SetDie(GameActor mOwner)
        {
            throw new System.NotImplementedException();
        }
    }
}